<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="egmcxzl1:-qbqf464b3o2p" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Blazing Bones</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>20</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Heat/Fire</notes>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Magical Heat/Fire</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Absorption</name>
						<cost type="percentage">90</cost>
						<affects>total</affects>
						<notes>Healing and then enhances HP</notes>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B49</reference>
				</advantage>
				<advantage version="2">
					<name>Doesn't Eat or Drink</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B50</reference>
				</advantage>
				<advantage version="2">
					<name>Extra Attack</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>25</points_per_level>
					<modifier version="1" enabled="no">
						<name>Multi-Strike</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Single Skill</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P49</reference>
						<notes>@Skill@</notes>
					</modifier>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>9</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Fire Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Irresistible Attack; Only vs. Defenses Against Fire, -40%)</name>
						<cost type="percentage">180</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Burning Nimbus: Innate Attack (Burn) 0d+2</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">100</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">40</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">25</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Mildly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Highly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Double Blunt Trauma</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>1HP per 10 dmg</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Explosion</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>Hot</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Surge</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>3</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>10</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Side Effect</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Symptoms</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.1</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Wounding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1">
							<name>Aura (Partial, Shoulders and Arms, -20%)</name>
							<cost type="percentage">64</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Melee Attack (Reach C)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>0d+2</name>
							<cost type="multiplier">0.6</cost>
						</modifier>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Fire Attacks</name>
						<advantage version="2">
							<name>Firestorm: Innate Attack (Burn)</name>
							<type>Physical, Exotic</type>
							<levels>6</levels>
							<points_per_level>5</points_per_level>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">100</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">40</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">25</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Mildly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Highly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Double Blunt Trauma</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>1HP per 10 dmg</notes>
							</modifier>
							<modifier version="1">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Radiation</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1">
								<name>Emanation</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Takes Recharge</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Time</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
							</modifier>
							<reference>B61</reference>
							<notes>Since this can be activated as a free action, you tend to grapple along with it, inflicting full damage to the victom</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Hurling: Innate Attack (Burn) 1d+3</name>
							<type>Physical, Exotic</type>
							<base_points>5</base_points>
							<ranged_weapon>
								<damage>1d+1 burn</damage>
								<accuracy>3</accuracy>
								<range>100/10</range>
								<rate_of_fire>1</rate_of_fire>
								<recoil>1</recoil>
								<default>
									<type>Skill</type>
									<name>Innate Attack</name>
									<specialization>Projectile</specialization>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Innate Attack</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-4</modifier>
								</default>
							</ranged_weapon>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">100</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">40</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">25</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Mildly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Highly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Double Blunt Trauma</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>1HP per 10 dmg</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Radiation</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1">
								<name>1d+3</name>
								<cost type="multiplier">1.9</cost>
							</modifier>
							<reference>B61</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B59</reference>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<notes>Each level adds 0.25 to Basic Speed</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction) 20</name>
					<type>Physical, Exotic</type>
					<base_points>200</base_points>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Heat/Fire</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Only injured if divided damage is at least 1)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+1)</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+2)</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+3)</name>
						<cost type="percentage">15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+4)</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bypassed by @Special Category (e.g. Silver, Cold Iron, etc.)@ Weapons</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Blood)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Brain)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Eyes)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Vitals)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Unliving)</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental Attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Metabolic Hazards</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Temperature Tolerance</name>
					<type>Physical</type>
					<levels>40</levels>
					<points_per_level>1</points_per_level>
					<reference>B93</reference>
					<notes>Heat Tolerance</notes>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<reference>B95</reference>
				</advantage>
				<advantage version="2">
					<name>Unfazeable</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vacuum Support</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B96</reference>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Bad Temper</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>6</cr>
					<reference>B124</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Bully</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>6</cr>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Chronic Pain</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>1 Hour</name>
						<cost type="multiplier">0.5</cost>
						<reference>B126</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>2 Hours</name>
						<cost type="multiplier">1</cost>
						<reference>B126</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>4 Hours</name>
						<cost type="multiplier">1.5</cost>
						<reference>B126</reference>
					</modifier>
					<modifier version="1">
						<name>8 Hours</name>
						<cost type="multiplier">2</cost>
						<reference>B126</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="multiplier">0.5</cost>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 9</name>
						<cost type="multiplier">1</cost>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 12</name>
						<cost type="multiplier">2</cost>
					</modifier>
					<modifier version="1">
						<name>FR: 15</name>
						<cost type="multiplier">3</cost>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Mild</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B126</reference>
						<notes>-2 to DX, IQ, and self-control rolls</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Severe</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B126</reference>
						<notes>-3 to DX, IQ, and self-control rolls</notes>
					</modifier>
					<modifier version="1">
						<name>Agonizing</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B126</reference>
						<notes>-4 to DX, IQ, and self-control rolls</notes>
					</modifier>
					<modifier version="1">
						<name>Doesn't Affect Fire Attacks</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Pain Reduces to Severe on Turn After Hurling Fire</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Burning Living Beings Reduces to Mild for Seconds Equal to Damage Inflicted</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B126</reference>
					<notes>-2 to DX, IQ and self-control rolls</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Disturbing Voice</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B132</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">voice</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Fragile (Brittle)</name>
					<type>Physical, Exotic</type>
					<base_points>-15</base_points>
					<reference>B136</reference>
				</advantage>
				<advantage version="2">
					<name>No Sense of Smell/Taste</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B146</reference>
				</advantage>
				<advantage version="2">
					<name>Sadism</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>6</cr>
					<reference>B152</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Skinny</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B18</reference>
					<notes>-2 ST vs. knockback</notes>
					<skill_bonus>
						<name compare="is">disguise</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">shadowing</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<attribute_prereq has="yes" which="ht" compare="at_most">14</attribute_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Dead)</name>
					<type>Social</type>
					<base_points>-20</base_points>
					<reference>F133</reference>
					<notes>-4 Reaction</notes>
				</advantage>
				<advantage version="2">
					<name>Vulnerability (Crushing, Damage x2)</name>
					<type>Physical, Exotic</type>
					<base_points>-30</base_points>
					<reference>B161</reference>
				</advantage>
				<advantage version="2">
					<name>Weakness</name>
					<type>Physical, Exotic</type>
					<modifier version="1">
						<name>1d damage per minute</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>1d damage per 5 minutes</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>1d damage per 30 minutes</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare Substance@</name>
						<cost type="multiplier">0.5</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional Substance@</name>
						<cost type="multiplier">1</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Water</name>
						<cost type="multiplier">2</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Very Common Substance@</name>
						<cost type="multiplier">3</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Variable</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Completely Insane</name>
					<type>Physical</type>
					<notes>Choose a collection of Disadvantages that make a truly unhinged individual</notes>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Skull has only 2 total DR</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>-2</amount>
					</dr_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Cannot Float</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<reference>B165</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Dislikes Other Undead</name>
					<type>Mental</type>
					<levels>0</levels>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sexless</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<reference>B165</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
